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 6 basic revenue models for iPhone in-app purchases!

Here are six revenue models that can take advantage of the iPhone in-app purchase option.

  • Sell a basic version for an initial price and then sell a full version for a higher price. This can be applied to basically any type of applications.

  • Sell an online version of the app for an initial price and then allow the user to download data for an additional fee. This may be useful when selling online products or digital products.

  • Sell an ad-subsidized "lite" version and then offer a purchased ad-free version on the application.

  • Create a content-sales space within your app, where you can sell extra content for an additional fee.

  • Sell additional "consumable" digital content for an additional fee, such as extra levels in games, more features to an app, additional cards for an e-card application, or more options for a business app. The options are endless!

  • Sell premium access to content, even on a monthly rental basis. For example, provide access to a database map of available real estate for $5 a month.

    These models are tried and true and can be applied to just about any type of application. The options are up to you. We recommend that you mess around with each option to discover which model makes the most revenue for you. Because lets face it, for app entrepreneurs, making revenue is the number one goal. Another option to keep in mind is to stick to the simple single price revenue. This is the way most apps make money and sometimes it isn't necessary to get creative with revenue models.

  • Added By Admin
    Category Lesson 7: Mobile app revenue models
    Email Anonymous
    Author GetAppQuotes
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